Open the waterstream layer manager and select your water stream. Under layer one click the ... to select the type of water you want. When the box pops up for your choice make sure the file type is changed to .stx
Change the x and y to 50 and leave the angle as it is. Click on apply to apply the changes.
Now right click at the beginning of your river bed. You will now see now start seeing the water. Stretch it as far as you like along the stream bed. Right click again and you will see a new part of the river.(this is called a patch). Continue
doing this until you have your river along the whole river bed. You will have to keep switching between navigation and editon mode. This takes some time to get used to. Don't get discouraged. What I usually do is try to make one patch for a straight part of the river and then add a new patch when I go around a turn.
Now lets fix the height. Make sure the river you are working on is selected if you have multiple rivers. Click on the water stream patches. Before going any further you might want to save. Then if you make a mistake on this process you can just reopen the map to your last save point. Saving often could be the best thing for you.
Switch to the next patch by clicking the arrow next to where it shows the patch.
Now do the same for the rest of the patches until you have you river at the heights that you want it. Notice how each time you select a different patch it is highlighted in green.
to finish the river it will need reflection. Simple waters have an automatic reflection. Waterstreams you must add a reflection texture. Go to the waterstreams layer manager and select use reflection. when you add the sun to your map the river will now have reflection.
Don't panic after you see the reflection. It will look different in the game compared to what it looks like in the editor.
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