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Adding Screenshots and Loading screen.

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PostPosted: Fri Apr 02, 2010 10:11 pm Post subject: Adding Screenshots and Loading screen. Reply with quote

This info is taken right from the tutorial that comes with the editor.

Tutorial - 18. Level Maps
Back - Next

First of all, let's fix the maps and screenshots. Enter the game and take three or four good screenshots. Then open the screenshot and save as a .png file, under the names:

   * Scrshot.png
   * Scrshot_pre_rut.png
   * Scrshot_rut.png
   * Scrshot_post_rut.png
   * LoadingBG.png
   * LoadingBG_pre_rut.png
   * LoadingBG_rut.png
   * LoadingBG_post_rut.png
   * LoadingBG_scout.png

inside your new level folder, with a size of 256x256 for the Scrshot ones and a greater size (DH2005 official loading images have 1024 x 512) for the loading images (don’t worry about the distortion). You also need to create one .tex file for each one of these pictures. The parameters inside it must be:

   * DontReduce = TRUE;
   * MaxMipMaps = 1;

Now on the select level screen and the loading screen this screenshot will be shown. You can add any image here that represents your level. Feel free to be creative.

Note: if you have choosed the pre-Rut season then you will need to add the scout loading image. You do not need to add images for seasons you did not choosed for your map.

Note 2: if you want to use the same image for all seasons screenshots, then you can add just one image under the name "Scrshot.png", no need to add the others "Scrshot_something.png" files. You can do the same with the loading images, just name the one you choose as "LoadingBG.png".

Change the GameMap.png. This image shows up on the hunter position selection screen and will be the in-game map (item map). You can make this map based on a screenshot of the Map Editor's minimap, or on the height field (*) image. The GameMap .png file can be up to 1024x1024 pixels, but 512x512 is recommended, to reduce download time for the people playing the level.

The GameMinimap.png the image of the GPS minimap, and it's smaller (256x256 pixels). Again, you can create this image based on a screenshot of the Map Editor's minimap, or on the height field (*) image.

You also need to create an image file named "InterfaceMap.png". This image is the scout screenshot and the map you can see on the the game menu.

The GameMap.png, GameMinimap.png and InterfaceMap.png also need the .tex file with the following information:

   * DontReduce = TRUE;

(*) The Height Field image (hfield.png) is vertically flipped, so the bottom in fact is the top, and the top is the bottom (sigh). When using this image to make the GameMap and GameMinimap images, remember to flip it vertically.

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