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How to add a working train

 
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Magnum1973



Joined: Oct 08, 2008

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PostPosted: Sat Sep 05, 2009 9:20 pm Post subject: How to add a working train Reply with quote

How to add a working train
BY : GutshotBill



I say this should only be attempted by experianced map makers , maily because it needs precission placement and dirrection of objects.
If you know how to place objects in precise straight lines and the copy tool , then sure give it ago.


1: create your Train and wagons , set them as " Mode " linked and untick " Align To Ground Normal "
http://img.photobucket.com/albums/v661/magnum1973/Tags.jpg

2: In your map create a nice level straight line NO hills , slopes , declines or Corners across the entire width or height of the map

http://img.photobucket.com/albums/v661/magnum1973/LevelGround.jpg

3: Place you RailwayTracks onto your level straight line and align the Tracks correctly and true to the " P/Y/R positions " 0 , 90 , 180 , 270 "
0 = Object face North
90 = Object face East
180 = Object face South
270 = Object face West
Place your Train on the Tracks and position it directly on top of the tracks , again aligning it with the " P/Y/R " positions , and the exact same " P/Y/R " possition as your railway lines.
Place your wagons on the track and match them to each other and the Train as if it were a Train hooked up and ready to go .
It is NOT important what sequence you place the wagons in ore.coal,cargo,cylinder , it does NOT matter .

http://img.photobucket.com/albums/v661/magnum1973/Alignment.jpg

4: This is important and must be done correctly or your Train will not work.
create a level profile in the map editor .
You now need to edit the " Profile.txt " in your map directory and enter these new lines , the editor will not create these lines.
Everytime you redo your profile from within the editor you must re-enter this data to your " Profile.txt "


//train departures
TrainDepartures = 6:30, 7:00, 7:30, 8:00, 8:30, 9:00, 9:30,
10:00, 10:30, 11:00, 11:30, 12:00, 12:30, 13:00, 13:30, 14:00,
14:30, 15:00, 15:30, 16:00, 16:30, 17:00, 17:30;

These lines must be exactly as typed above and go in the "Profile.txt " as shown below.
This is a working " Profile.txt " from a simple test map.


General {

Name = FreightLine;
Comments = Keep off the Railway track;
FrustumMul = 3;
WorldCollisionGap = 300;
Footstep[GRASS] = ground;
Footstep[GRAVEL] = Track;
Footstep[ROCK] = Underwater;
Footstep[SAND] = layer1;
Prey = Canada Goose, MuleDeer, Jackrabbit, Mallard Duck, Trout;
Weather = RAIN;
Vehicles = ALL;
AmbientLoopSoundFile = data\world\sounds\ambient\blackforest.wav;
Seasons = Rut;
DisableAnimalRubs = FALSE;
FeedLayers = ground, layer1;
//train departures
TrainDepartures = 6:30, 7:00, 7:30, 8:00, 8:30, 9:00, 9:30,
10:00, 10:30, 11:00, 11:30, 12:00, 12:30, 13:00, 13:30, 14:00,
14:30, 15:00, 15:30, 16:00, 16:30, 17:00, 17:30;

http://img.photobucket.com/albums/v661/magnum1973/Profile.jpg

Foot Note:

When testing your map for a working train , Do Not expect to see your train at the given times you edited into the " Profile.txt " , these times are departure from point of entry on the map times.
So do not dispear and think you have done it wrong when you dont see a Train at the times 8:00 , 9:00 etc.
hang around abit longer and your train providing you followed this tutorial correctly will appear

A train departing at 8:00am took untill 9:10am to pass the centre of the map.
The Game was set at 1 minute real time equaling 20 minutes Game time.
So this with a mathematical calculation would point it takes 2 hours 20 minutes Game time for the train to go from border West to border East with this 1 minute = 20 minutes Game setting, so depending on your Game time setting depends on when your train will pass your point of view .

Click here to watch DH2005-Train-for-map-makers
http://media.putfile.com/DH2005-Train-for-map-makers


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