Then saved as fallingleaves_gold_red.par in my new map level Pole Canyon I then saved the .tex file as is with the same name as .tex I then copied and pasted both .png files to the top folder of Pole Canyon (where the LoadingBG ,light maps and GameMap jpegs are so as not to confuse the editor.) (Through expiermentation I found that sometimes you can confuse the editor with path names.)
all leaves are placed in the new level with the same process, different names being different colors and types
then I fired up the editor and created new new object files, leaves1,leaves2 and leaf3 you could name your file anything you want , I grouped the colors by type so each object would show different colors of leaves for each name.
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