Posted: Tue Dec 18, 2012 2:30 pm Post subject: Creating topography
Hi all. I have a question about developing a map, and it relates to setting the topography. It would appear that it is affected by World Height and Fractal settings, but doe texture also come into play?
I t is my understanding that it would be best to set the topography I want first, then apply the textures to the topo by "painting?" them on. Am I correct in this assumption?
Posted: Tue Dec 18, 2012 4:27 pm Post subject: Re: Creating topography
Three ways you can form the topograhy
I. use the random selection method outlined in the Editor tutorial and Magnums Tutorial in the 2005 mapmaking section of the forum archives.
2. Make a topo map using either a real world or fictitious location. save your map as a 640 X 640 grayscale png and add the file to your map folder then navigate to it with the surface editor tool , load it and apply.
3. Start with a flat map and either work with that or raise the hills and mountains by hand using the brush mode in the surface editor.
Once the topography is done you may still change the world height by changing the W/H numbers to give greater or smaller elevation to the map.
Then apply your ground textures either manually (Painting) using the brush or by placing the textures automatically using the elevation constaint settings.
Textures have no relevance to your topo or world height settings.But if you place textures automatically the world height setting become relevant to texture placement.
Roads and Rail lines are done by hand using the texture brush. On a flat map, river bed textures can be placed automatically, but a river bed falling through several heights has to be done by hand..
Texture maps ( Bit maps ) can also be made and loaded to the txture placing tool
Then finally apply the objects, some done automatically and some by hand. Then apply the undertree textures using the object paint tool.
Bit maps can also be used for placing objects on the map with the auto object creator.
Be warned Even on a good day the Editor is (As Magnum describes it) about as stable as Nancy Pelosi.
Posted: Wed Dec 19, 2012 4:18 pm Post subject: Re: Creating topography
LOL! Love that bit on the old bitty!
Thank you very much, Dan. This is the best description of the process I have seen here. I appreciate the guidance. IUf I can come up with something half-way decent, I will submot it since I have so many of your maps it seems only fair.
Posted: Wed Dec 19, 2012 6:22 pm Post subject: Re: Creating topography
Sorry to bother you again, but I have run through the tutorial and searched the forums, and I still cannot figure out how to load my .PNG file into the editor to create the terrain. Can you help me with that step?
In step 2 you stated: "navigate to it with the surface editor tool"
Another thing to do is to blur the greyscale image in the focus tool section of a photoeditor.
That will prevent a terracing effect in the topography that the smooth slider in the editor is not always able to cope with
Old Hunters never die.They just sit around the campfire and tell the biggest lies.
Posted: Wed Dec 19, 2012 7:48 pm Post subject: Re: Creating topography
To load a bitmap go to terrain surface editor
click on the down arrow in fractal underneath the noise where it says Fractal
and scroll up to select bitmap in the window
then go to the filename and click on the button with 3 dots
a window will open with explorer , navigate to your .png file
and select it
if the file is a grey scale bitmap 640 X 640 pixels, it will show up in the fractal edit window
then simply hit apply
Posted: Thu Dec 20, 2012 3:46 pm Post subject: Re: Creating topography
Thanks guys.....this worked like a charm! I just created a screen shot from a topo map of th eland I learned to hunt deer on, cropped it to size, savedit as a .PNG, painted it, saved it in greyscale, and popped it right into the editor without an issue. I created a level profile and ran it in the game, and it felt like I was wlaking it in real life.
Now the textures are what's next. Thanks again for all your help!
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