Search for at Advanced Search

Recent Topics   Next 8 >>  
 Forum   Author   Replies   Last Post 
Bi Weekly #4 02-18-18 3:00 pm est.-03-04-18 3:pm est DH2005 Weekly Hunt ron4560 0 Sun Feb 18, 2018 3:00 pm
ron4560 View latest post
BiWeekly #3 02-04-02-18 Results DH2005 Weekly Hunt ron4560 2 Mon Feb 19, 2018 10:32 am
LRHUNTER View latest post
Re-installing General Talk drwhitetail 4 Sun Feb 18, 2018 7:00 pm
drwhitetail View latest post
BiWeekly #2 01-21-18-02-04-18 Results DH2005 Weekly Hunt ron4560 5 Thu Feb 08, 2018 7:34 pm
REZ325 View latest post
bi Weekly #2 1-21 2:00 pm -2-4 2:00pm DH2005 Weekly Hunt ron4560 5 Tue Feb 06, 2018 6:48 am
REZ325 View latest post
Bi Weekly #3 2-4 2:00 pm est. -2-18 2:00pm est. DH2005 Weekly Hunt ron4560 0 Sun Feb 04, 2018 1:15 pm
ron4560 View latest post
Multi player General Talk Jimbo1952 9 Mon Jan 29, 2018 5:57 am
DanthemanBoone View latest post
Happy new year General Talk DanthemanBoone 7 Mon Jan 29, 2018 2:17 am
cowboy View latest post

Tutorial. Randon Scale Object Settings

Post new topic   Reply to topic   printer-friendly view Forum Index -> Deer Hunter 2005 Map Making
 View previous topic :: View next topic  
Author Message
Map Maker

Joined: Sep 26, 2009
Age: 68

Posts: 1252
Location: Rotorua New Zealand

Reputation: 285.8
votes: 8

Status: Offline
PostPosted: Fri Nov 23, 2012 8:02 am Post subject: Tutorial. Randon Scale Object Settings Reply with quote

Randon Scale object settings in the 03, 04, and 05 editors..

Random scales relate to the scaling of objects to a decimal place above or below their set (default) size.
I usualy set Min at 0.8 and max at 1.2 as i find these settings are a good utility sizing for most applications.

So  a  10 metre tree set to xyz min 0.8                   and             xyz max 1.2  
will have a min sze of  ..............    8 metres .........and....... a max size of 12 metres.

Please login to see this image.
Get registered or Log in

that means all the 10m trees will be randomly sized up or down within those limits.
If you load a 15 metre tree in the same object group its size will range from 12m  to I8m.
And if you also load in a 20m tree to the same object group its size will range from 16 m to 24m.

Now all three tree objects in that object group will range evenly in size  from 8 metres to 24 metres high when they are placed on the map, and they will all be proportionally exact.

Now you can also get very clever here, and uncheck the proportional box and load them like this.
Example. ( You can try other settings ).

X  Min 0.5     max 1
Y  Min 0.8          Max 1.5
Z Min 0.5        Max 1
Please login to see this image.
Get registered or Log in

Given that the X and Z dimensions  relate to the thicknes of the trunk through the two horozontal planes,  and that the Y relates to the verticle height... the trees will be scaled as tall and skinny, like those in dense stands of pine or maple, where all are climbing  to reach the sun and outdo their neighbours.

But dont go overboard because the distortion will also show in the vertical thicknes of the branches and may also distort the leaf shapes
This method of resizing can also be used to lengthen/widen other objects. E.g. lengthen the span of bridges, widen them in relation to their length or make the bridge taller to reach down into a deep gully.

The only problem is that they will distort if you rotate them manually, so you need to align them by setting the degrees of offset in the position box, and clicking the set button.

Scaled objects can only be used as quick linked objects because they will revert to default size (when you close the editor ) if they are linked and you will end up with your bridge downsized and hanging about in mid air somewhere above the canyon the next time you open the editor.
But it is usefull to set large objects as linked while positioning them and change them back to quicklinked before saving.

So play around with these setting a bit and you wont have the problem of all your trees/ objects being exactly same sizes

Old Hunters never die.They just sit around the campfire and tell the biggest lies.

Please login to see this image.
Get registered or Log in
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger MSN Messenger
Display posts from previous:
Post new topic  Reply to topic   printer-friendly view Forum Index ->  Deer Hunter 2005 Map Making All times are UTC - 5 Hours
Page 1 of 1

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Powered by phpBB © 2001, 2006 phpBB Group

DFG-Hunter Theme by DarkForge Graphics LLC ©
Forums ©

Spambot Killer
Site Map

[News Feed] [Forums Feed] [Downloads Feed] [Web Links Feed] Powered by HTML Purifier[Validate robots.txt]


PHP-Nuke Copyright © 2006 by Francisco Burzi.
All logos, trademarks and posts in this site are property of their respective owners, all the rest © 2006 by the site owner.
Powered by Nuke-Evolution.

This site is cached. Click here to update the cache.
[ Page Generation: 6048 Seconds | Memory Usage: 8.57 MB | DB Queries: 55 ]

Do Not Click