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Tutorial...Walking tracks in the woods.

 
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DanthemanBoone
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PostPosted: Tue Jun 26, 2012 5:20 pm Post subject: Tutorial...Walking tracks in the woods. Reply with quote

Making Walking tracks In DH2005 or DH2004

The Easiest way to make a track across the map is to follow the lines of the texture by turning on the wireframe. The texture lines follow the squares of the grid but can also be used at the 45 .
Trying to lay a texture line that does not follow the grid will result in a messy and indistinct line that will have very little definition.

On the top left control pane
Click more options
Click view
Click wireframe.

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You can lay the track before the vegetation is in but I prefer to do it after.
If the vegetation is thick you can turn it off ,  (hide it) using the controls in the object tools panel.

Open the object tools.... (square box)
Go to object instances and select the model you wish to hide.
Then click the hide button at the bottom centre of the object instances pane.
In this example I have hidden the douglas and subalpine models. Each must be selected and hidden separately.


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Now you can see what you are doing and can start laying the texture, one texture line only for tracks, (two or more for Roads).
It is often a good move to remove any other texture back to the dummy layer, before laying the track texture.
This will acheive two purposes,
1. Remove most of the dynamic objects along the track.
2. Allow marginally better frame rates because only two textures will have to be read. Placing several textures over top of each other requires more processing than a single texture.

Continue on and lay your texture following the wireframe and the natural paths of the land. I have chosen to access the ridge by way of a draw, and then to follow the ridge across the map untill finally leaving the ridge and dropping back to the river by way of another draw.

A good point at which to save your work before continuing

Once the track is laid and textured go back to the objects and unhide the trees by selecting each object and clicking the hide button.
Now go along the track and move or delete all objects along the track.
Using the Full select check box in the object instances will allow you to select any object by placing the pointer on it right click on the mouse, then drag it to one side or delete it by using the Delete Selection button.
You can select more than one object at a time by holding down the Ctrl key and right clicking the mouse.

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If you have chosen to lay the track before the trees are in you still have to go along the track and remove objects that will  be placed on it.

Finally go back along the track using the terrain tool set on smallest size and a low strengh setting ( About 15 to 20 to ) even out any holes or bumps in the track.
You can now go into the map and walk the track looking for any errors or improvements you may wish to make.

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Controls in the DH2004 editor may appear in a slightly different format than the 2005 editor but will basically perform all the same functions.


Old Hunters never die.They just sit around the campfire and tell the biggest lies.

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drwhitetail



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PostPosted: Wed Jul 04, 2012 5:21 pm Post subject: Re: Tutorial...Walking tracks in the woods. Reply with quote

Thanks for the tutorial Dan!

I've taken a little break from DH05 as I built a new computer and haven't put everything on it yet. I've been re-collecting all my resources and hope to be back at playing/mapping in the near future. This will definitely come in handy!

Very Happy
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DanthemanBoone
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PostPosted: Wed Jul 04, 2012 6:21 pm Post subject: Re: Tutorial...Walking tracks in the woods. Reply with quote

Your welcome

The map that I made in order to write the tutorial will be available  in the next few days.
Look out for the release of 'Oregon Lakes Forest Trails.'


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