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  Topic: Topgun Week #4/BiWeekly # 24 12-3 -12-17 CANCELLED

Replies: 7
Views: 101

PostForum: DH2005 Weekly Hunt   Posted: Fri Dec 08, 2017 8:44 pm   Subject: Re: Topgun Week #4/BiWeekly # 24 12-3 -12-17 12 pm est -1 p
Well yeah.
Thats what I cant understand. Its not working for me now either.
The only thing I can think is that the folder name for the map must be the same as some other map in the custom level folders, and if you dont have the other map the problem would not arise.
The map folder name is not always the same as the name of the spk file.
We have had this happen in the past with a pair of my maps, but because I knew which maps were involved I was able to fix it.
This time I have no Idea where to look.
  Topic: Topgun Week #4/BiWeekly # 24 12-3 -12-17 CANCELLED

Replies: 7
Views: 101

PostForum: DH2005 Weekly Hunt   Posted: Thu Dec 07, 2017 9:22 pm   Subject: Re: Topgun Week #4/BiWeekly # 24 12-3 -12-17 12 pm est -1 p
I checked the map from the site and it is definitely not working.
Which is strange because it was working when I tested it.
The original copy I had in my computer is not working now either.
It will have to go back to Jimbo for a review.

Meanwhile Ron will have to choose another map for the final hunt.
I would suggest a restart on Sunday.
  Topic: recording and screenshots

Replies: 4
Views: 63

PostForum: Info, questions and suggestions for hunts.   Posted: Thu Nov 16, 2017 3:08 pm   Subject: Re: recording and screenshots
You may have to look at the top of your Folder when it is open and look for compatibility files. It Depends on your operating system as to whether the files are hidden or not.

But first.. right click on your game icon on your desktop and choose .. Run as Administrator.
Then right click on the icon again and choose .. check compatibility.
Then start the game and run it. Close the game and accept the setting.
That may be enough to make them visible.

Of course if you dont have the folders you will need to make them and put them in your Game folder.

They must be named like this....



And the other one that is often missing is the record folder for the videos, it is simply named ...

  Topic: PM's

Replies: 1
Views: 46

PostForum: General Talk   Posted: Mon Nov 13, 2017 4:17 pm   Subject: Re: PM's
I was just checking with Semi because he has obviously a problem with his access to the site and I figured if he was using the shout box he could be having problems with the PM system. Have to wait to see if he replies one way or the other.

My in box is working, but dosnt let me know with the voice or Email advice anymore. I have to check manually to see if I have any messages each time I visit.
  Topic: alot of dh2005 questions

Replies: 8
Views: 132

PostForum: Deer Hunter 2005   Posted: Thu Nov 09, 2017 6:01 pm   Subject: Re: alot of dh2005 questions
cowboy @ Thu Nov 09, 2017 3:02 pm wrote:
nvm I didn't see page two but does anybody come here and post amymore?

Be aware that this is an International site and some of us are unfortunately asleep when you are awake.
Jimbo has answered for you but if you need any more help just keep posting in this thread and we will be only too happy to help.
  Topic: 1st Deer with a Bow

Replies: 3
Views: 141

PostForum: Deer Hunter 2005   Posted: Mon Nov 06, 2017 6:16 pm   Subject: Re: 1st Deer with a Bow
B.C. Trilogy. That was done a few years ago for sure.
Did you find Rez's building site on prerut and rut ( the first chapter. )

Did you know He actually got kicked out of B.C. for butt shooting the whitetails and never finished the build..

Evil or Very Mad

A B.C. trilogy was an attempt to build a progressive set of maps that started in the lower farmland in chapter 1, then in chapter 2 moved into the forest and finally up into the high forest meadows in chapter 3, crossing over 2 common boundaries on the way. Changes to the prey also occurs the further up the map set you go, as a result, chapter 1 is all Whitetail, but chapters two and three are in the mixed maps section, as they contain a mix of Blacktail , Mule  and Whitetail.

While the idea was successful it involved a massive amount of work. ( 9 maps ) Building the common boundaries where the maps overlapped was a bitch and I only replicated the idea once more with the mapset "Tricona Valley East and West" which was scaled back to a 3 season map set.

Any way, glad you had fun.
  Topic: Back after 8 Years

Replies: 4
Views: 181

PostForum: Introduce yourself   Posted: Mon Sep 25, 2017 4:38 pm   Subject: Re: Back after 8 Years
Welcome back.
We have made a few changes to the way we play the game.

Once you get your game installed and up and running with the 1.2 patch, you will need to add in the Hybrid patch to be able to play the majority of new maps we hunt.
It does not affect the ability to play the standard maps but you cant play the hybrid maps without it.
Hybrid maps are a combination of the DH2004 and DH2005 vegetation models which allows map makers the ability to make richer and more realistic environments. It does not change the size or numbers of animals from the standard dh2005 game.

Both the 1.2 and hybrid patches are available in the download section. Click on files at the top of the page next to Forum.
The hybrid patch is self installing provided you have installed your game to the standard C drive configuration.
If you have installed it anywhere else you will have to redirect the install .. or contact me for instructions.

Competitions are now two weekly hunts and rules of engagement are here.

if you need any help just ask here in your post.

Have fun.
  Topic: BiWeekly Hunt # 19 9-24 -10-08 2:00pm est. -10-08 1:00pm est

Replies: 2
Views: 184

PostForum: DH2005 Weekly Hunt   Posted: Sun Sep 24, 2017 3:26 pm   Subject: Re: BiWeekly Hunt # 19 9-24 -10-08 2:00pm est. -10-08 1:00pm
Die ... Schwarzwald...rogen,,,jagd

"The...BlackForest... RoeDeer...Hunt."

Very efficient the German People. Never use three words if one will do.

Hoping Ron gets stuck at the Bar in the village knocking back Steins, and gives you other hunters a clear run.

  Topic: Moving House.

Replies: 5
Views: 193

PostForum: General Talk   Posted: Wed Sep 20, 2017 6:06 am   Subject: Re: Moving House.
Jimbo1952 @ Wed Sep 20, 2017 5:06 am wrote:
I can make you a moving house!!

And I bet it will only Travel in one direction and probably sound like a car.

Rolling Eyes  Rolling Eyes
  Topic: Moving House.

Replies: 5
Views: 193

PostForum: General Talk   Posted: Tue Sep 19, 2017 8:53 pm   Subject: Re: Moving House.
Wow.. was that quick or not.
Yesterday I told My supplier I was Moving.
They said they would upgrade my connection to High speed 4G wireless at the same time, and at 9.00 pm this morning the courier arrived with the new modem.
Not even 24 hrs offline.

  Topic: Moving House.

Replies: 5
Views: 193

PostForum: General Talk   Posted: Mon Sep 18, 2017 12:19 am   Subject: Moving House.
Hi everyone.
Just a little heads up to let you know that I will be offline from tommorrow for about a week.
I am Moving house and not sure how quickly I will be able to get my internet connected at the new flat.

I do hope this will be the last move before They box me up for my final journey.
  Topic: Voice Advisory for P.M.s not working

Replies: 4
Views: 262

PostForum: General Talk   Posted: Thu Aug 17, 2017 7:28 am   Subject: Re: Voice Advisory for P.M.s not working
I dont know what I said,
but she still wont speak to me and she stopped sending me Emails as well.

  Topic: Voice Advisory for P.M.s not working

Replies: 4
Views: 262

PostForum: General Talk   Posted: Mon Aug 14, 2017 8:11 pm   Subject: Re: Voice Advisory for P.M.s not working
  Topic: Voice Advisory for P.M.s not working

Replies: 4
Views: 262

PostForum: General Talk   Posted: Sun Aug 13, 2017 4:26 am   Subject: Voice Advisory for P.M.s not working
For some reason the voice advice for private messages does not seem to be working for me any more.
It seemed to have stopped working about three weeks ago and I missed answering three Pms when they came in because I didnt know they were there.
Im not sure if it just a problem I am having or if it is a general problem with the site.

If any one else is experiencing this, or if there is a setting on my site controls that I need to check , could you please let me know.
  Topic: BiWeekly #13 7-2 -7-16 Results

Replies: 3
Views: 240

PostForum: DH2005 Weekly Hunt   Posted: Wed Jul 19, 2017 6:08 pm   Subject: Re: BiWeekly #13 7-2 -7-16 Results
Look's like the best way to win is to build a map and hide the deer where Ron can't find them.
time Semi got in on the act and sent me another map as well,
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